I recently became inspired to do a small piece with a focus on architecture and practicing use of trim texture, tiling textures and using piece modularly. I have been wanting to do some more brick and wood substances using Substance Designer, and after running through Josh Lynch’s wood lath tutorial (https://www.artstation.com/artwork/nVPJ9). There’s a lot of good stuff to be learned from that and it improved not only my wood substances, but my overall thought process and understanding of material creation.
This piece took about 2 weeks.
I revisited this with some geo updates and a lighting overhaul. I probably will move onto something new instead of continue to poke this but my new key shots are much closer to what I aimed for originally!
Sky downloaded from https://hdrihaven.com/ , This is a great collection and is totally worth supporting!
All work shown is my own, rendered in real time in Unreal Engine 5 (shiny)