When i started this project I was full intending on scanning maybe 3 rocks, but while arranging the rock in Zbrush, i realized that with scaling and rotation, I could totally get away with just 1. High poly/height map created in Zbrush and all color, roughness, etc was created procedurally in Substance Designer. While I captured with color, I chose not to use it and only reference it for color inspiration. It would be available should I choose to revisit or repurpose the asset.