A small selection of the many materials I created during my time on Redfall. All base material work created in Substance Designer. I was in charge of many of the tileable carpets for residential houses, carpet runners for the Custom House and Bloody Tom's house. There was traditional closed loop carpet as well as shag. Both had generators that accepted color masks to generate any pattern.
Thank you to Phiyen Nguyen and the rest of the environment team for feedback during the creation of these materials