I was highly inspired by a few posts, naming Eddy Khaou's patch generator, so I decided to learn how to create something similar, which came in handy for a few characters as well as a wall display for the D1 Forward Encampment. It allowed for a range of complexities of bitmaps, with a more slimmed down and faster SBSAR for painter, and a more complex SBSAR for Substance Designer, and you could dictate color, density, and different outlines.
The designs of the badges were created internally by a member of Roundhouse Studios, but due to how close to the end of my time at Arkane I received them, and the way I received the files, I have lost track of who.
As a result of most of the usage of this tool not being environment art, and I left before ship, i have limited about this Substance tool I made.